Thursday, November 13, 2014

The Simpsons: Transmedia Pioneers

            The evolution of modern media has taken insurmountable leaps and bounds since it was first introduced. Through the vast technological advances, media is no longer confined into audio and film. In today’s society media conglomerates aim to sell their product as an entire lifestyle, one that can continue storytelling through various platforms.



            Henry Jenkins describes transmedia stories as, “A story that unfolds across multiple media platforms, with each new text making a distinctive contribution to th whole.” He continues, “In the ideal form of transmedia storytelling, each medium does what it does best-so that a story might be introduced in a film, expanded through television, novels, and comics; its world might be explored through game play or experienced as an amusement park attraction.” (98-99)

            The epitomic example of Jenkins’ description of transmedia storytelling is Matt Groening’s wildly popular animated series, The Simpsons. One dysfunctional family has been America’s favorite animated family for over two decades. Originally airing in 1989, The Simpsons has since transcended television and made its way into comics, films, videogames, apps, amusement park attractions, and even online social communities.



            The series itself continues to live on as one of the longest running television series in history. However, immediately seeing the potential for expansion, The Simpsons took the leap into transmedia storytelling with the release of an arcade game in 1991. This was followed up with many games that spanned all the latest gaming systems. The latest of these is The Simpsons Tapped Out, which is developed for smart phones and media devices like iPads and Kindles. The game allows the user to build its own version of Springfield for free.

            Capitalizing on audience’s interest in the series, Matt Groening made a publishing deal with Bongo comics in 1993 for a series of comic books. The comics allowed for more in-depth engagement with the audience, and being able to give more storylines. The conglomerate continued to gain popularity amongst viewers and readers alike. This also is reflected in the introduction of merchandise.



Although tons of merchandise has been produced since the series first aired, 2014 saw the company’s celebration of its 25th year anniverdsary. As such, many prominent clothing brands collaborated with the series. A Bathing Ape is one of the most popular streetwear brands on the market today. The collaboration’s release included a collection of varsity jackets, t-shirts, hats, and lifestyle products like a beer mug, pillow, and bib for babies.



Finally, the online community’s engagement with the show has been insane. Although a fictional show, Homer Simpson’s official Twitter page boasts 1.96 million followers. There is also the WikiSimpsons page, which provides all essential information and traces the lineage of the franchise. Engagement with this social community also includes fan voting for the TV show’s intro, its infamous couch gag.



The Simpsons has grown into a massive empire due to the creator’s ability to adapt with the technology of the time. This helped grow a simple animated television series into an entity that is valued at hundreds of millions of dollars and helped to keep the show on the air for over 25 years. Undoubtedly, The Simpsons is here to stay for an unforeseeable time period to come.

Works Cited

Jenkins, Henry. Convergence Culture: Where Old and New Media Collide. New York: New York and London. 2006.

WikiSimpsons. N.p., n.d. Web. 13 Nov. 2014.<https://simpsonswiki.com/wiki/Main_Page>.



Adrian Nunez
Convergence
11/13/2014

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