Caroline Becker
As defined, multimedia is telling a
single story in multiple platforms whereas transmedia is telling multiple
stories over multiple mediums that overall tell one big general story. As the
years go on, products of multimedia has become not as important as they once
were due to the fact that mostly everything is becoming more transmedia.
In multimedia, a single story is
being told through multiple platforms, which basically means, other formats of
text, graphics, and videos. This then becomes theater, television and DVDs.
Essentially, these products allow the audience the ability to visually see
things, like motion pictures, or hear, like the radio, but it does not give the
audience the ability to input their feelings and thoughts. In the Converging Media text book, it states on
page 106, “in the early days of broadcasting as we have come to know it, wireless
communication, which was initially only radio, provided point-to-point
communication where telegraph lines were impractical or unreliable.”
Multimedia is the original form of
entertainment, produced by movie productions, writers limiting the involvement
from nonprofessionals. An example of a product would be the Twilight or the
Harry Potter series that then were made into films after being inspired from
the novels. By turning these novels a movie, it allows the product to become
visual for the audience but not allowing the audience to participate, which is
making it a form of multimedia.
Multimedia limits interactions and
communication, however; transmedia allows the audience to indulge in this
participatory culture of media and goes way beyond the limits of just visual
capabilities. That being said, communication is other is a key trait to
transmedia.
An example of a product of
transmedia would be a film such as Superman, or any superhero movie essentially
because it allows the audience to consume through various different ways. The
audience can play this video game of Superman and control he/she own view of
good vs. evil through a controller which then is represented on he/she screen.
There are even portable games, like apps that have been created for phones.
Blogs and webpages are also other examples of transmedia because it always
audience from all over the world to discuss, agree, disagree of certain things
such as television shows, like Survivor. Social
networks engage in transmedia as users on Youtube create their own videos of
critical reviews of multimedia productions, like a movie or even a new popular
song.
What
seems to be the key variable in transmedia is storytelling. It offers the
audience to product their own stories on a single story, which certainly
resulted from one general idea. The transmedia picture below shows how one
general idea is then portrayed through various different platforms like
television, video games, cell phone, film, computer, etc. Also consumption of
money is more then relevant because it allows more companies, businesses and
organization to make and retain monetary value, making it easier for the
audience, i.e.: businesses and consumers, to enter the market, which is
engaging in more participation.
Multimedia,
along the years, is becoming more and more outdated due to the fact of the
creation of new technology like video game systems, social websites and the
Internet. With all of the advances, multimedia has over the time turned more
into transmedia, the interactive society communication from a common interest
of a multimedia product.
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