POST 4: So, What Now? The Future of Convergence.
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Convergence. |
If someone were
to ask us to not participate in any media and or technology related objects,
it’d be almost impossible. Our lives have been molded by the technology usage
in our society and have become absorbed into convergence. From having to only
be able to read about the news on a piece of paper written hand by hand, have
changed to the development of newspapers, and now we live in a society where we
no longer have a need to read the newspaper but read online through apps on the
phone. Our phone has become a big part of the convergence throughout history
because of its ability to multi task within a single object. From having to
have your textbooks for class have now changed to buying off a kindle version
for a cheaper price. Convergence is happening right now, but have not fully
developed itself completely, however, I believe that the idea of convergence
and the advancement of technology will change our society in the near future.
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Wii allowed consumers to be interactive |
Convergence even
is we may not be realizing it right now, is happening all the time. From the
technological advancement of communication to high tech media related objects,
convergence is living amongst us. As technology is advancing into the media
like world, each media has also found itself evolving itself to become more portable
and interactive with users. Creating a key relationship with the consumer is
very important in terms of technology. More and more devices are being shown to
society as a more interactive device. WII, a home video game console that was
released in 2006 was a big hit amongst families and friends. There was finally
a device where they can actually stand up and participate because of its
ability to detect three dimensions and get the player to become more active.
Because of its ability to allow consumers to be interactive with the product
gave it the “best selling latest generation console system in the world” (Nintendo).
In Converging
Media: A New Introduction to Mass Communication, Pavlik and McIntosh writes
about “produsers.” A produser is “the notion that audiences cannot simply be
considered consumers anymore but also often take an active role in producing
content or information” (Pavlik 259). The authors introduce a term, which
indicates the involvement of consumers in this society in which they actually
“talk back” to the producers. The people are the future of convergence, the
produsers who have constant feedback on certain subjects and looked at a larger
scale. “People do not have to contribute something to feel like they are part
of a community; it may be enough for many to see that others feel the way they
do, connecting them to something larger” (Pavlik 259), people are trying to be
a part of the larger picture and provide responses so that their position as a
consumer is to be content.
The different types
of media and its platforms have found out a way to quickly merge together small
details into one product. A cellphone is a great example in this way of merging
to create a simpler yet more effective device. Cellphones are now not only used
for communication purposes but can also be a computer, television with full HD
qualities, GPS, even a gaming device. This technology advancement has created a
positive reach towards advertising and marketing in the business strategy
because of its ability to melt everything together. Convergence has become a
fundamental purpose for companies who seek to remain cost-effective yet
applicable at the same time for a greater impact.
We see different
videos of “the future” like the video shown below about the transformations in
society once convergence is used to the max capacity. Corning introduces the
idea of “A Day Made of Glass” and depicts the simplicity from waking up to
everyday life events. From architectural display glass to automotive display
glass, this Corning inspired videos shows the interactive part with media with
everyday duties done through glass alone. This video is a huge idea in how
convergence will impact itself onto our society in the future. Convergence will
be constantly trying to find ideas on how to merge different technological
tools to make a simplified yet applicable single device.
Technology and
storytelling have become a way of life in our society. Kevin Spacey, an Academy
Winner suggests that “it’s all about the story.” He believes that the story is
what is important and is what keeps the audiences. He explains how “the camera
doesn’t care what platform it’s recording for” (Spacey) but rather the story within it.
This explains the intersection of technology and storytelling; as of now, it’s
important for viewers to receive a mind-blowing type of powerful stories rather
than wonder which platform it will come from. In this, it can be shown that it
does not matter which platform has more importance but discusses the importance
of a greater story that can be told within different platforms.

Work Cited
Johnson, Steven. Everything Bad Is Good for You: How Today's Popular Culture Is Actually Making Us Smarter. New York: Riverhead, 2005. Online.
"Kevin Spacey on the Intersection of Technology, Storytelling and Humanity." SapientNitro Blog. Web. 25 Nov. 2014. <http://sapientnitroblog.com/post/99067698462>.
"| Nintendo - Corporate Information | Company History." | Nintendo - Corporate Information | Company History. Web. 25 Nov. 2014. <http://www.nintendo.com/corp/history.jsp>.
Pavlik, John V., and Shawn McIntosh. Converging Media: A New Introduction to Mass Communication. 2nd ed. New York: Oxford UP, 2011. Print.
Heewon Kim
Professor Cacoilo
Convergence
25 November 2014
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