The future of convergence is different forms of
technology eventually coming into one but it’s also about what those tools do
to bring society together. As if it isn’t already happening, different devices
and apps are able to do it all. A smartphone isn’t just a phone, it’s a
computer, a television, a gaming platform, etc. These tools have changed our
way of communicating with each other as a whole but also how we go about the
little aspects of everyday life. Basically our lives will continue to revolve around
technology.
Neil Postman’s 1985 book Amusing Ourselves to Death
argues that media has become heavily image based and for the sole purpose of
entertainment that we aren’t learning anything and initially dumbing ourselves
down. Postman thinks that society isn’t questioning or analyzing the media and
inactively consuming. However, Steven Johnson’s book in 2005 called, Everything
Bad Is Good For You, argues that our culture is actually becoming more
demanding and smarter in what he called the “Sleeper Curve.”
He compared the show 24 to an early 1980’s show
called Dallas.
“To make sense of an episode of 24 you have to
integrate far more information than you would have a few decades ago watching a
comparable show. Beneath the violence and the ethnic stereotypes, another trend
appears: to keep up with entertainment like 24, you have to pay attention, make
inferences, track shifting social relationships.”
Transmedia storytelling is initially how we will
educate ourselves better. I think by making content more complex and creating
curiosity and encouraging us to do our own research, it allows us to analyze
the content as well have a better understanding of the world around us through
popular media.
The
evolution of technology and how we utilize it as a society is also changing the
way we get an education. Tablets and computers are soon taking over textbooks.
Quest to Learn, is a school in New York City with a video game technique of learning. Video games
are no longer considered a nuisance or distraction to children, by changing up
the content it's helping the children learn more in a way that's more natural
and engaging to them. There's no better way to learn than to actually do
something. Also, that method of teaching will be more useful to the child
because while they're engaging in educational games they're also using and
figuring out technology. In this day and age and especially once we move in the
future, having skill in technology will not be valued but will be the norm.
Since gaming is also so engaging, we
could also change the world through it. While many would scratch their heads
and wonder how does one do that by sitting around on their computer or game
console, Jane McGonigal, a computer game designer thinks that if we all spent
more time playing better games we could change the world around us in the
process. Her argument is that most people use gaming as an escape and at the
same time are stimulating their brain by solving problems in the virtual world.
While many that do immerse themselves in these games may do so because they
don’t think that they could reciprocate that in reality, she thinks they’re in
fact making them more optimistic, productive, and gave meanings to their lives.
She talks about a poor village that made games a part of their livelihood in order
to distract them from famine and which allowed them to live years with a system
of eating 2 or 3 days a week and playing games for the whole day the other
days.
Essentially, the future of
convergence is not only through technology and platforms but the convergence of
society to group together to solve problems and increase their knowledge.
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