Heewon Kim
12 November 2014
Post 3: Transmedia Storytelling
Transmedia Storytelling through Pokemon
12 November 2014
Post 3: Transmedia Storytelling
Transmedia Storytelling through Pokemon
Transmedia vs Multimedia |
Transmedia Storytelling: Many stories, many forms,many channels. |
Transmedia
storytelling, a technique used constantly by media is not only a prime example
of a moneymaking business but a way for fans to interact. In our society, we
have reached to the point where fans are creating fan base sites of their
favorite movies, customizing t-shirts, parodies in which fans may feel a deeper
connection and therefore create a sense of intimacy with their favorite movie.
This technique of transmedia storytelling creates multiple platforms where they
can tell a single story through different forms of media. Any movie may be able
to make a sequel, a trilogy of any movie, if of course, became a hit. However,
to achieve a pattern of engagement, the transmedia production will try to
create an even deeper form of storyline through different platforms such as
gaming videos, collectibles, novels, snacks, and many more.
Matrix: One of the highest grossing movies that hit the right strategies for transmedia storytelling. |
In Henry Jenkins “Convergence
Culture: Where Old and New Media Collide” write of the expansion of “The
Matrix.” The Matrix, first appeared
in 1999 through a science fiction action film, which revolved around a man who
was living a double life. By day, he was a geeky computer programmer and by
night he was a hacker. Luckily, the movie was a major success in which garnered
the attention from the Wachowski brothers to create a sequel and even a third
follow up film. “The filmmakers plant clues that wont make sense until we play
the computer game” (Jenkins 96) which forced fans to dissect information to
make sure they understood every aspect of the film. Matrix was an achievement
through the installment of transmedia storytelling by developing stories and
answers through follow up movies, anime, games, books and even comics. The
primary object that allowed Matrix to become wide known as it is now is the
fact that, the Wachowski brothers played well with the transmedia storytelling
where they “sustained the hard-core fan’s hunger for more information….
offering new points of entry” (Jenkins 97). Till today, the Matrix films
continue to be widespread because of its advanced proposition to delivering the
movie’s storyline through different franchises.
Pokemon Series |
“A transmedia story unfolds across
multiple media platforms, which each new text making a distinctive and valuable
contribution to the whole” (Jenkins 98). There are many examples of transmedia
storytelling, however, one that really hit almost all of the platforms is in my
opinion, “Pokémon.” Pokémon has a total of 17 movies that
ranges from the year 1998 to 2014, 14 soundtracks that range from 1999 t0 2014,
Pokémon trading card games, 19 series
of manga released in English and 25 in total, it’s own very Pokedex, Game
mechanics, collectibles, merchandizes and plenty more. “A good transmedia
franchise works to attract multiple constituencies by pitching the content
somewhat differently in the different media” (Jenkins 98) in which Pokémon did very well. Pokémon did not only create merchandises
and continue movies within a 5-year period but rather expanded its franchise through
multiple movies, manga, collectibles, and other merchandises.
Pokemon Cosplay |
Fans, who created their own Pokémon world as what Heather did in
“Heather Can Write” for the Harry Potter Series, were able to live their own
storytelling experience through their fan site. A fan made Pokémon “wiki,” Bulbapedia allows consumers to invent stories where
gaps can be filled with new context with fans. Through this Pokémon Wikipedia, it can be shown of
social groups, arcade, bulbanews, blogs and projects that are all built within
the fan base. In order to make transmedia storytelling work, “the cult film
need not be coherent: the more different directions it pushed, the more
communities it can sustain, and the more different experiences it can provide,
the better” (Jenkins 100). The maker of Pokémon
allowed different communities such as this to create new storylines, fill in
the gaps that are still not answered and push to different experiences.
Pikachu's transformation (1998-2011) |
Connection and being able to grow
with the consumers is one key that can help the process of transmedia
storytelling. It reads in Jenkins how, “at the same time, these artists are
building a more collaborative relationship with their consumers; working
together, audience members can process more story information than previously
imagined” (Jenkins 98). In order to create a sense of connection and a
collaborative relationship with the consumers, the merchandises too had to form
as the society was changing. Rather than sticking onto the older forms of
merchandises, the franchise expanded itself in digitalizing to newer technologies.
The transformation between the original black and white Gameboy games to
Gameboy Colour and Gameboy Advance showed a significant role in franchise in
which they grew with society. After watching the series of Pokémon, everyone is curious of how exactly it’ll end, which is
never. But through series then to movies, fans were able to connect with the Pokémon fan base through Pokémon dueling competitions, cosplay, Pokémon fan sites, Pokémon online game sites and even a more modern, updated season
that still did not end till this day.
Pokemon Arcade in Japan |
Pokedex Display |
The reason why Pokémon was such a success with their version of transmedia
storytelling was because of their constant strive to have a connection with the
fans. The franchise created a source of bond with the fans, which allowed
consumers to create their own versions of Pokémon,
and allowed them to imagine of different scenarios that could have taken place.
“The consumer who has played the game or watched the shorts will get a
different experience of the movies than one who has simply had the theatrical
film experience” (Jenkins 104). The goal to successfully go through with
transmedia storytelling is not being able to pour out every type of media
source at once but instead, is able to connect with consumers and understand
their viewpoint. There can be many consumers who simply watch the movie or one episode
of the series and do not get “hooked.” However, for the fans that do, the suppliers
must be able to make sure to have a constant relationship with the fans so that
the storyline never dies out. Through the different strategies in engaging participation
with fans, revenue will come in more, fans will be happier and the storyline
will never die. The one important aspect that Pokémon kept through their storytelling is the fact
that they never
lost their connection with the fans and kept a constant flow.
Transmedia Storytelling through Pokemon |
Not only Pokémon, but there are many different types of transmedia
storytelling examples that are happening around us today. Being able to create
multiple platforms that expand the experience of the story is what creates a
bond between the suppliers and the consumers. Through transmedia storytelling,
it can be proven how the connection between consumers and the suppliers form
different story plots through different platforms such as social media, parody
sites and even cosplay. If a storyline did not continue onto different
platforms and ended with only one platform, than it can be safe to say that
there would not be as much revenue as expected. Through the engagement of
participation from audiences generates a relationship with the fandom and the
story. Through transmedia storytelling, one story world can consist of many
stories, many forms and even many more channels.
Jenkins, Henry. Convergence Culture: Where Old and New Media Collide. New York: New York UP, 2006. Print.
"Multimedia, Crossmedia, Transmedia... What's in a Name?" Transmedia Journalism. N.p., n.d. Web. 12 Nov. 2014.
"Pokémon." Wikipedia. Wikimedia Foundation, 11 Dec. 2014. Web. 12 Nov. 2014.
"Pokemon as Transmedia Storytelling." N.p., n.d. Web. 12 Nov. 2014.
No comments:
Post a Comment