After everything we have read this year, and all the
assignments that have been completed, all the information clearly shows that
the coming together of computing, telecommunications, and media in a digital
environment will continue to happen and the connection between these outlets
will continue to strengthen. With our knowledge of the past and our ability to
grow up during this generation, we have seen how drastically technology has
changed and we can expect it to continue to change and to continue to evolve.
Technology has changed storytelling for the better,
drastically increasing our UX (user experience), but also allowing the story
writer the ability to have insight on to what works and what doesn’t based on
statistics (social shares, comments, reviews, etc.). When our parents were
growing
up they would read a story in the newspaper, take in the information
and that would be that. But today when we are reading stories, our capacity is
so much greater to do a deep dive into the information we are taking in. For
example, “Someone reading a news story may click on a hyperlink for an
unfamiliar name, taking him to another website that described the person, which
in turn may lead to other interesting links” (Converging Media, pg. 161). Technology
has changed storytelling forever and for the positive.
We as a generation
need to approach the future with an open mind and with a willingness to learn
and adapt. We are going to see things in our lifetime that we never imagined
possible and these things will be foreign and unfamiliar to us, just like
iPhones and tablets are to our parents and grandparents. If we are going to
continue to be able to grow and thrive we must have the ability to catch up
with the times, something our generation has not yet had to do.
It is safe to say we can expect new, exciting, and
extremely developed technologies on the horizon. Just look at the development
of the Internet over a 20-year time period. In 1991, “Tim Berners-Lee creates
the World Wide Web, a global publishing platform on the internet” (Converging
media, 165). The connection was slow, there were very few webpages, and barely
any one had access. By 2001, “Seventy-nine percent of U.S. households have
Internet access” and “There are 70,000 public Wi-Fi hotspots in the U.S.” (Converging
media, 165). is clearly evident that technology has evolved and will continue
to evolve.
Another
example I would like to draw attention to, like the textbook addressed as well,
is The
Gameboy had 2 buttons, a directional pad, small gaming screen, and video games
that could be played in black and white. Today there is the PSP, PlayStation’s
portable gaming device. This device comes with numerous buttons, a large
hi-definition color screen, and you can play DVDs and GO ON THE INTERNET. Again
just in 20 years, the technology of a product has grown exponentially.
video games. I want to focus specifically on the handheld video game. In
1989, Nintendo released the Gameboy.
With all the advancements we’ve seen and all the
advancements we can expect, what should we be thinking about? I believe we as individuals, with all the
access to data in our hands, have an obligation to dive deeper into the
information given to us, to develop the information given to us, and to check
the credibility of the information given to us. Raise questions, check sources,
develop ideas, use your available outlets, and continue to evolve as the
technology around you does the same.
Pavlik, John V., and Shawn McIntosh. "Interactive Media." Converging Media: A New Introduction to Mass Communication. 2nd ed. New York: Oxford UP, 2011. Print.
Pavlik, John V., and Shawn McIntosh. "Interactive Media." Converging Media: A New Introduction to Mass Communication. 2nd ed. New York: Oxford UP, 2011. Print.
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